Rare: We're not your typical developer. Over 30 years in the game-making business, every moment has been dedicated to kicking out one beloved title after another. We've tried all manner of new things in that time, but if there's one thing we've truly come to believe, it's the importance of having fun every single day and infusing it into everything we create.
If you're a keen gamer, chances are you've already caught wind of our epic shared world pirate adventure Sea of Thieves, recently released on Xbox and PC. Our Sea of Thieves journey has just begun, however, and running a game as a service brings new challenges and discoveries every single day, so there's never been a more rewarding time to join our daredevil crew!
We strive to keep Rare a fantastic place to work, from a strong focus on work/life balance, through to our state-of-the-art facilities set in acres of beautiful countryside. Take a stroll through our grounds on one of the many walking trails, jump into a game of football on our professional pitch, burn off some calories in our gym or join your fellow teammates in one of our ‘boot camp’ style fitness sessions. If you’re after something less energetic, then our dedicated ‘Rare Events’ team organise all manner of social events, from in house film screenings, board game nights, or just a good old-fashioned get-together.
Our game teams are responsible for generating the concepts and designs for our titles and bringing these ideas and experiences to life for our players. As an Experienced Gameplay Programmer on one of our game teams, you’ll work with other programmers, designers, artists, testers and production staff to create game features. In this multi-disciplinary environment, everyone has a part to play in providing inspiration and creativity and no one truly performs just a single role. It doesn’t matter where an idea originates, whether from an intern or a senior member of the team, it’s just as worthy of consideration and inclusion in our games.
Gameplay programmers can expect to work on many aspects of a game. Game teams work in smaller groups targeting a specific milestone experience. Within these sub-groups, gameplay programmers can expect to work on all aspects of the end-to-end user experience, such as system design, networked gameplay, artificial intelligence or user interfaces, so the flexibility and a desire to give something a try are key.
We’re big believers in high quality engineering here at Rare and aim for fast iteration with robust methods. This means that we embrace modern development practices such as continuous delivery, automated testing, code reviews, pair programming and agile methods.
We encourage everyone to explore and grow their own skills, whether through engineering discussions, volunteering to host one of our in-house workshops, or signing up to be part of our Engineering Process group to help steer how we build games in the future.
In conjunction with other engineers, designers, artists and testers; originate, implement and iterate on software features for inclusion in our games.
Solve problems through the application of sound engineering practice.
Continuously work to minimize technical debt and maintenance hazards.
Devote time to personal improvement to further your own game development and programming knowledge.
Be part of Rare’s culture; Be inquisitive, try things out, break stuff, help people be even better, and think like you own the place.
Show us that you have a solid grounding in Computer Science theory and C++ development, and have a genuine enthusiasm for the subject. You’ll have demonstrable experience of its practical application, but we appreciate that at this stage in your career it might not all be from games or necessarily from outside of academia either.
Bring raw enthusiasm for at least one area of technical expertise. Games are big and complex, but there will probably be one or two topics that you think are particularly Tell us what you like.
Be enthusiastic about modern development techniques and be demonstrably keen to apply them to games. Test automation is a key element of our approach so experience with automation, or a willingness to learn, is essential.
Show us that you have a good foundation in C++ software design, programming and debugging.
Experience working with Unreal Engine 4 is preferred, but not essential.