Senior Software Engineer - Mixed Reality Capture

San Francisco, CA, United States

In Analog, people—not devices—are at the center of everything we do. Our tech moves beyond screens and pixels, creating a new reality aimed at bringing us closer together—whether that’s scientists “meeting” on the surface of a virtual Mars or some yet undreamt-of possibility. To get there, we’re incorporating diverse groundbreaking technologies, from the revolutionary Holographic Processing Unit to computer vision, machine learning, human-computer interaction, and more. We’re a growing team of talented engineers and artists putting technology on a human path across all Windows devices, including Microsoft HoloLens, the Internet of Things, phones, tablets, desktops, and Xbox. We believe there has to be a better way. If you do too, we need you!


This role is based in downtown San Francisco, where we've built a new Mixed Reality Capture Studio capable of capturing human moments and performances for integration into experiences on the latest Windows Mixed Reality devices--including HoloLens and immersive headsets--as well as other devices and media. We’re looking for experienced developers to help create the foundation of this new visual medium.



In this role, you will develop and support our systems, spanning capture through processing to playback. With access to Microsoft research and product teams, you will design innovative solutions to technology problems posed by creators and consumers, developing and optimizing algorithms to make these solutions robust, scalable, and affordable. You will have a passion for improving human experience via new technologies and will thrive on working closely with creators to achieve their vision in a new medium.


What you’ll do


  • Design, implement, and support software features for generation of Mixed Reality Video content, emphasizing geometric algorithms, including creation and optimization of geometry meshes from image-based data
  • Engage with clients and users to understand their challenges, and design solutions suitable for real-world production. 
  • Deliver state-of-the-art results, balancing engineering excellence with production realities 
  • Ensure our code is fast, reliable, and architected to grow this new medium to massive scale 
  • Represent opportunities, challenges, and tradeoffs to internal and external stakeholders 
  • Foster a collaborative culture valuing technology in service of human experience



What you'll need?


  • BS in Computer Science or related technical field; advanced degree strongly preferred
  • 5+ years professional software development experience, emphasizing development of computer graphics solutions in C++
  • Strong knowledge of and practical experience with geometry processing algorithms covering such topics as surface reconstruction, editing and mesh optimization
  • Passion for delivering innovative solutions to real-world users, on a deadline
  • Excellence balancing needs of multiple short-term clients with long term technology goals
  • Agile, flexible, and comfortable dealing with ambiguity in a startup-like environment

There are plenty of other skills that aren’t required, but you’ll find useful in this role. Let us know if you have experience with:

  • GPGPU technologies such as OpenCL, Cuda or DirectCompute
  • Cloud computing technologies such as Azure


Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, gender, sexual orientation, gender identity or expression, religion, national origin, marital status, age, disability, veteran status, genetic information, or any other protected status. wdg.analog


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