UX Designer

Main Location
Redmond, WA, United States
Open jobs

Does the idea of a fast-paced, supportive, continually evolving, customer-centric environment focused on delivering amazing entertainment excite you?  Do you want to directly impact a franchise that reaches millions of players every month?  Would you like to help us create compelling new experiences for multiple platforms, including mobile, Xbox, and Windows?  Do you seek to create interfaces that are accessible to a variety of users and experience levels?


The 343 Industries Publishing team is looking for a UX Designer to visualize, design, prototype, and implement intuitive user interfaces for the Halo franchise that delight our players and clarify implementation details for our development partners.  As a UX Designer, you will work directly with user researchers, artists, producers, developers, designers, and QA to deliver compelling interfaces for Halo products developed in collaboration with our development partners.



As part of the 343 Industries Publishing Team you will plan, concept, design, prototype, and iterate on user interface feedback. You will use UX tools, game engine tools, and art packages to prototype content and gather feedback that drives future iterations. You will help shape the user experience from end to end by building the flow of menus, designing interfaces, guiding the user research and survey process, and iterating on player analytics and feedback. You will participate in all aspects of the development cycle, design reviews, build evaluations, and triaging and fixing defects. 


You will plan improvements to existing flows and information architectures and recommend ways to expand those interfaces with entirely new features and flows. You will create and oversee UX documentation including wireframes, mock ups, user flows, and style guides that clearly communicate partner deliverables and implementations while maintaining a consistent style across interfaces. Once each interface is live, you will analyze player feedback, analytics data, and player behaviors and continuously improve experiences in future game updates.


Job qualifications:

The successful candidate must have:

  • 3+ years of experience in UX design or related fields
  • 3+ years of experience building wireframes, mock ups, and prototypes for user interfaces
  • Several rounds of experience communicating and coordinating with user researchers and implementing interface changes based on learnings
  • Solid knowledge of industry standard design and UX tools
  • Portfolio highlighting multiple shipped designs and the thought process behind them
  • The ability to clearly communicate and present UX designs and process to a variety of audiences including cross-discipline teams, development partners, and management


  • 2+ years experience building UX in game engines such as Unity3D or Unreal a plus
  • 2+ years experience building interfaces across multiple platforms a plus


Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.  We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.


Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.



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UX Designer
Microsoft Corporation