Asset Pipeline Engineer

San Francisco, CA, United States Posted 6 days ago

We are looking for a pipeline engineer or senior technical artist with experience building artist friendly tools to take assets from creation environments into real-time runtimes. The perfect candidate has a strong scripting background, has experience parsing 3D asset formats, and has a birds eye view of art from creation to game engine.

Job Responsibilities:

  • Work with the head of engineering to develop a pipeline from major asset authoring environments to mobile friendly, PBR based GLTF.
  • Troubleshoot specific rendering features and continuously document the state of our rendering support.
  • Evaluate various software solutions for asset preparation, storage, and ingest.
  • Determine rendering and pipeline features necessary to support various techniques including FX systems and post processing effects.

Experience Required:

  • Experience in a similar capacity at a game or VFX studio with a realtime output.
  • Experience building asset converters or exporters.
  • Knowledge of PBR and various look interchange techniques.
  • Expert level experience in a single authoring environment such as Maya, Modo or C4D.

Experience Desired:

  • Experience working in the early stages of a real-time pipeline.
  • Experience working in a performance constrained environment.
  • Experience working in high end 3D graphics with a deep technical understanding of rendering and pipeline.
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