Shannon
Shannon Romano
Mentor
VP Engineering at Flowplay
Location: United States | Time zone: Americas
I’m a software development professional with strengths in leading product teams, liaising with engineers, and collaborating with business leaders to transform product statements into working solutions. I lead and collaborate cross-functionally to determine the best technical implementation methods and schedules. I have a proven track record of multiple product launches. My success is driven by the ability to communicate complicated technical ideas to non-technical audiences. I am passionate about building amazing things using new technologies.
Work Experience
VP of Engineering at FlowPlay
Apr 2022 - Current date

Seattle, Washington, United States
Building immersive worlds and massive multiplayer games such as 7 Seas Casino, Casino World, Vegas World and Live Game Night featuring integrated play on the Zoom platform.

Senior Technical Program Manager at Stellar Development Foundation
Aug 2020 - Jan 2022

Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network.
* Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects.
* Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples.
* Implemented new project processes and standards to increase engineering team productivity
* Partnered with the Business Development team to onboard new partners and projects into the Stellar network, including cross-border payments and remittances, issuing tokens, and exploring options with CBDCs

Director Of Program Management at High Fidelity, Inc.
Aug 2018 - Dec 2019

Seattle, Washington
* Established the Technical Program Management system in the Engineering group.
* Collaborated with executives to build out an on-going Product road map.
* Designed the Release process and cadence, working with the QA, Social Communication, and Documentation teams to establish best practices.
* Partnered with Lead Engineers to synthesize Technical Program Managers into the development work flow.

Head Of Program Management and Engineering at Presence Labs
Sep 2014 - Nov 2017

Greater Seattle Area
Presence Labs was a startup focused on bleeding edge VR products.
* Co-founder focused on hiring and developing a cutting edge Engineering team.
* Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy.
* Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift.
* Drove process decision-making and collaborated on architecture of .NET modular client framework.
* Hired and guided an innovative, high performing engineering team consisting of senior and junior engineers.
* Established an agile-based, iterative development process that provided transparency to product stakeholders and increased product life-cycle efficiency.
* Setup and maintained build process and delivery systems using Heroku, Team Builder, and GitLab.
* Managed AWS back-end to ensure financial goals were met while providing consistent user stability.

Senior Software Engineering Manager at DoubleDown Interactive
Aug 2011 - Mar 2014

Greater Seattle Area
DoubleDown Interactive is a leading provider of casino games for mobile and internet
* Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire.
* Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year.
* Grew the client engineering team from 5 to 15 engineers, including promoting from within and mentoring new developers, team building and continuous individual improvement.
* Led architecture transition plans from legacy Flash Actionscript into Javascript-based mobile client.
* Managed product backlogs, feature intake and prioritization, stakeholder communication and project execution.
* Wrote product technical specifications and drove the technical product development schedule from design to release.
* Facilitated in release cycle coordination across internal teams and communicated with product and marketing teams to ensure their schedules were ready.

Director of Engineering at Spiral9, Inc.
Dec 2009 - Jul 2011

Greater Seattle Area
Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes.
* Invited by former manager from Smashing Ideas to join his new company, Spiral 9.
* Architect on software design of projects including Adobe AIR for TV SDK, Cisco "Future of Video" proof-of-concepts and sales tools.
* Hired and mentored a team of 5-9 people including senior and junior engineers.
* Developed in-house standards for the company, lead technical design meetings, and performed code reviews.
* Wrote technical and functional specifications for projects for clients and internal team.

Software Enginner, Platforms and Technologies Group at Smashing Ideas, Inc
Sep 2004 - Nov 2009

Greater Seattle Area
Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies.
* Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones.
* Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo.
* Collaborated with design team to ensure technical solutions aligned with creative vision.
* Worked directly with clients such as T-Mobile and Disney to understand their business needs and translate those into working solutions.

Lead Game Developer at Hulabee Entertainment
May 2000 - Apr 2003

Greater Seattle Area
Hulabee Entertainment was a game company creating games that focused on teaching kids to think.
* Collaborated with art and writing team to design and develop games with new and established brand characters.
* Coordinated with producers on deliverables to ensure deadlines were met.
* Assisted junior programmers with their onboarding process and was available to them as a resource during development
* Collaborated with art and writing team to design new content and characters.

Shannon's Portfolio