As a Rendering engineer at Rare, you'll strive to implement state-of-the-art graphics techniques that can be used in all our titles. Working as part of the Rendering team, you'll liaise closely with the art and design teams to help us achieve the artistic vision for our games. You'll also be responsible for optimising rendering performance for different specs of hardware, to achieve the best possible visual fidelity on all our target platforms at a high frame-rate. Graphics are vital to all of Rare's games, and as a member of the Rendering team you'll have a key role in driving the quality of visuals in our future titles.
Develop new rendering tech that meets the requirements of titles in development. Profile and optimise rendering code, both on the CPU and GPU. Maintain existing rendering systems and extend their functionality when required. Support the art teams and enable them to achieve their visual target. Push the boundaries of what's been achieved in graphics before, to create ever more impressive rendered game worlds.
Rare is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.
Ideally 2+ years of experience developing real-time graphics. Recent professional experience developing in C++. Experience with DirectX 11, 12 and HLSL is desirable. Familiarity with Unreal Engine is desirable. Formal qualifications in Computer Science are desirable.