Onsite
Full Time Posted 30 days ago
I'm Interested

Job Type

Full Time

Job Details

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe. Position Summary The Technical Artist serves as the Bridge between the Software and Art teams. They work with both sides to ensure that the artistic vision is realized in the final product. Duties and Responsibilities:
  • Create and implement:
    • Software Systems.
    • Art Assets.
    • Game Engine Assets.
    • Shaders and Real-time Visual Effects.
  • Work closely with Engineers and Artists to make sure product meets look-and-feel and performance requirements.
  • Identify, solve technical issues related to the art pipeline.
  • Provide artists with technical feedback to ensure the creation of optimised assets.
  • Document and evangelise best practices.
  • Create (or suggest) tools and scripts to optimise Unity workflow.
  • Profiling/Debugging game performance to identify areas that need optimisation.
  • Optimising Software and Art.
  • Staying up to date with industry advancements in Game Engines, Digital Content Creation Software, and Tools.
Training and/or Experience:
  • 1-3 years Game Development Studio experience.
  • Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
  • Experience creating motion graphics or animations (must have samples).
  • Experience working under tight deadlines.
  • Experience working with Game Engines.
Knowledge, Skills and Abilities:
  • Software Engineering (C#).
  • Unity.
  • Tool development (C# and Python).
  • Knowledge of 2D and 3D graphics (Photoshop/After Effects and Blender, or equivalent).
  • Excellent organisational skills.
  • Excellent written and verbal communication skills.
  • Working knowledge of Shaders
  • Familiar with particle systems (Unity or equivalent).
  • Understanding of Tweening
  • Profiling and Optimisation (Art and Code)
  • Ability to translate reference art from Artists into real-time graphics.
  • Self-motivated and able to work on multiple projects with minimal direction.
  • Understanding of UI / UX principles across various platforms.
  • Working knowledge of MS Office, specifically Word, Excel and Outlook.
Education:
  • Bachelor's Degree in Computer Science, Art, Related Field, or Equivalent Experience.
Working Conditions:
  • The work conditions are representative and typical of similar jobs in comparable organisations.
Workplace Health & Safety:
  • Actively co-operate and comply with the company’s WHS Policy and Program to ensure own health and safety and the health and safety of others in the workplace
  • Ensure compliance with safe work practices
  • Ensure not to put self and others at risk
  • Use and maintain equipment properly and ensure that the work area is free of hazards
  • Report all incidents, injuries and near misses
  • Report any hazard or accident to the supervisor or manager as soon as it becomes apparent
  • Advise your manager if you do not believe you have the skills, training or equipment to safely perform your duties
(Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.) The statements herein are intended to describe the general nature and level of work being performed by employees, and are not to be construed as an exhaustive list of responsibilities, duties, and skills required of personnel so classified.  Furthermore, they do not establish a contract for employment and are subject to change at the discretion of the employer. Qualifications
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Technical Artist
I'm Interested