Question by Shane
asked on 2022-12-07

Hi, when the team is in the game design process, will the designing starting point be any interesting or creative gameplay design, or the feasibility of a design (technical or programming difficulty)? Were there any bottlenecks in the design process? If so, how is it usually overcome? For example, TFT has come to Set 8, and the general gameplay has been determined. How will the team break away from the established gameplay of the game and bring players a newer experience? Has the team ever had a situation where they couldn't think of any new kind of gameplay for the next set of TFT?