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Job Details
You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines. Senior Graphics Engineer - BigBox Responsibilities:
- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
- Work closely with technical artists to create highly-productive content workflows
- Extensive profiling and optimization experience
- Passion for graphics programming and staying on top of current technologies
- Strong communicator who loves the iterative technical and creative process
- Desire to understand a product holistically and contribute creatively
- Know when to be pragmatic and when to be blue sky
- Make engineering trade-offs that align with business objectives
- Must embrace teamwork, as well as solve problems independently
- 8+ years professional experience in software development
- 5+ years professional experience in Unity
- Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
- Extensive GPU programming and Shader experience
- Experience developing tools and workflows
- Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
- Experience with the entire development life-cycle from concept to launching
- Possess wily and unconventional thinking
- Eager to roll up your sleeves to make contributions outside of your specialty
- Strong background in AR or VR
- Experience working on mobile graphics chipsets
About the Company
Meta
Menlo Park, CA, United States
The Facebook company is now Meta. Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched... Read more