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Job Details
Meta Reality Labs Research (RL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. We are currently seeking research engineers with a passion for technology to develop the next generation of digital humans and avatars. The focus of this role includes human shape, motion, and appearance capture, as well as biophysical modeling, simulation and rendering. The position requires a combination of education and experience in computer vision, computer graphics, robotics and machine learning. Research Engineer, Digital Humans Responsibilities:
- Plan and execute cutting-edge research to advance the state of the art in digital humans and avatars.
- Develop new advanced technologies related to the generation of realistic digital humans, like differentiable physics-based simulation and rendering techniques, human biophysical models, or generative AI.
- Formulation of new machine learning, analysis, and simulation approaches for digital humans.
- Collaborate with other researchers, engineers and 3D artists to prototype hardware and software solutions, experiments and concepts that advance the entire project.
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- PhD in the field of Computer Graphics, Computer Science, Mathematics or Machine Learning with a proven academic or equivalent industrial track-record.
- 4+ years of experience in realistic character generation: 3D human shape and pose capture, dynamic model reconstruction, facial performance capture, photorealistic differential rendering and relighting, motion synthesis and retargeting, physics-based simulation, or generative AI models.
- Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV and ICCV, NIPS, ICLR, ICML) or journals (e.g., TOG, PAMI, IJCV, JMLR).
- Experience with C++, Python
- Experience with character generation for high-end VFX and/or video game applications.
- Experience with designing real-time systems in C++, Cuda.
- Experience with image processing, multiview systems, camera calibration, pose estimation, non-rigid ICP, non-linear optimization, neural networks training and deployment, PyTorch, distributed and cloud computing.
- Experience with 3D packages such as Maya, Blender, Unreal Engine, Unity.
About the Company
Meta
Menlo Park, CA, United States
The Facebook company is now Meta. Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched... Read more